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Ccmenu add child cocos2dx
Ccmenu add child cocos2dx






ccmenu add child cocos2dx
  1. #Ccmenu add child cocos2dx how to#
  2. #Ccmenu add child cocos2dx code#
  3. #Ccmenu add child cocos2dx mac#

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  • #Ccmenu add child cocos2dx code#

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  • #Ccmenu add child cocos2dx mac#

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    ccmenu add child cocos2dx

    create menu, it's an autorelease objectĬCMenu* pMenu = CCMenu::create(pCloseItem, NULL) Īnd I tried to quit the game in ios simulator, the xcode breaks into the debug mode, the cursor stays in the 'glCear.' line in the following code: // Draw the SCene PCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) ) Menu_selector(HelloWorld::menuCloseCallback) ) it's an autorelease objectĬCMenuItemImage *pCloseItem = CCMenuItemImage::create( add a "close" icon to exit the progress. add a menu item with "X" image, which is clicked to quit the program

    ccmenu add child cocos2dx

    I encountered a weird issue when playing with the template cocos2d-x program. I'm using the cocos2d-x 2.0 to develop my first ios game.

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  • ccmenu add child cocos2dx

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    Ccmenu add child cocos2dx